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All Riven images are the
copyrighted property of Cyan Worlds, Inc. Riven is a registered
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"Ancient Chinese Sword" - Cinema4D test
"Classic Labyrinth" board game
"G.I. Joe - Fortress Stronghold"
My first attempt with Cinema4D as well as HDRI mapping. Modeling was done via HyperNURBs and then unwrapped with Bodypaint. Bump, specular, and color maps were all created in Photoshop. Completion time was approximately 1 lazy afternoon.
An artifact from an adventure game concept that crossed my mind back in 1997. Modeling was done with Softimage 3.7 and Photoshop 4 was used for texture map creation.
...I guess I have a bit of a passion for ancient artifacts. :)
A tribute to the original 1940's classic board game and inventor. :) Modeled in Cinema4D and unwrapped in Bodypaint. Textures were created in Photoshop. HDRI was used for environmental mapping. Completion time was approximately 14 hours.
I created this image for a G.I. Joe online multi-player game demo that I worked on with Gene Bodio of PCA Graphics back 1997. I used Softimage 3.7 for modeling and photoshop for textures.Total completion time for this scene was approximately 12 hours.
Some more images from the G.I. Joe online multi-player game demo. Total completion time for the fortress exterior scene was approximately 60 hours. The Hallway scene located in the bottom left corner of the image was created for another area that I made for the demo and took approximately 20 hours to complete.
A "myst-style" adventure game concept which took place in an underground alien-type world conceived by Marlin Studios of Texas. Modeled with Softimage and textures via photoshop. Total completion time for the cave/tunnel was approximately 16 hours and involved a labyrinth of tunnels based on an "ice-like" cave theme. The main hub area to the right took about 30 hours to complete which also included some interior details within the central hub room.
"Ancient Chinese Sword" - Cinema4D test
My first attempt with Cinema4D as well as HDRI mapping. Modeling was done via HyperNURBs and then unwrapped with Bodypaint.
Bump, specular, and color maps were all created in Photoshop. Completion time was approximately 1 afternoon. | | | | | |